hi everyone!! wanted to do a quick breakdown of how i make my gummies look so edible.
it's actually deceptively simple - i do use the "sparkle" effect that i use for almost everything, but that only adds a little bit on top of them at the end - you can see what that looks like here, where i just have the base colors (just rendering the solid flag colors without any lighting), and the sparkles on top:
The main part that makes the effect convincing is actually just a simple normal map! i quite literally just take this random noise texture:
mark it as a normal map in unity's texture settings, and use that as a normal map for my material. unlike the sparkles, which are using basically the same texture base, i don't turn off compression for this one. using the new normals, i just do a basic rim light, and a tiny bit of specular light, and add that on top of the base flat color. that's literally it!!
for those not using unity, it's going to depend a bit on how your program handles normal maps. though, essentially if you can get a normal map that's just a bunch of random noise, you should already be halfway there!